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Chinese Inventions

£12.00
SKU D56CS40900
Key Stage 2 Mechanisms and Mechanical Systems Structures Design & Technology Year 5 Year 6

Use code SAVE2020 for 20% off when you spend £20 or more.

Use this KS2, six-lesson scheme to explore the innovative culture of ancient China and discover the inventions that have helped shape the world, including paper, the compass, gunpowder and the moveable-type printing press. With lesson plans, slideshow presentations, differentiated activities and a wide range of printable resources, these six 'Chinese Inventions' lessons contain everything you need to deliver these creative and engaging lessons.

 
#TheCompleteSeries6lessons

This scheme of work is also part of a Topic Bundle. Perfect if you are teaching 'China' as a cross-curricular topic.

#Lesson1PaperandPrinting

Begin the topic by exploring the invention of paper and the moveable-type printing press. Challenge your class to reflect on how these inventions may have changed people’s lives once they had been discovered and challenge the children to take an in-depth look at the paper-making process.

 

 

What's included:

  • Lesson plan
  • Slides
  • Activity ideas
  • Differentiated worksheets
  • Challenge cards
  • Paper-making sheet
#Lesson2GunpowderandtheCompass

Continue discovering China’s four greatest inventions by investigating the invention of gunpowder and the compass. Encourage your class to think about how these may have affected the everyday lives of people and on a larger scale, the ways countries were run. Challenge the children to look at the designs of existing products and change them to suit specific needs.

 

 

What's included:

  • Lesson plan
  • Slides
  • Activity ideas
  • Challenge cards
  • Differentiated worksheets
  • Feng Shui card
#Lesson3WaterpoweredMachines

Take a closer look into the machines that were built in ancient China. Challenge your children to look at the simple designs, investigating how water wheels, gears and cranks were used to create simple machines for different purposes. Explore the way in which gears move with each other or amend the design of a water clock to create different effects.

 

 

What's included:

  • Lesson plan
  • Slides
  • Activity ideas
  • Challenge cards
  • Differentiated worksheet
  • Gear templates
#Lesson4PrototypingKites

Discover how the ancient Chinese used kites for many different purposes and made them from different materials. Discuss the properties of these materials before testing different materials using prototypes. Challenge your class to decide which materials are most suitable for building a kite.

 

 

What's included:

  • Lesson plan
  • Slides
  • Activity ideas
  • Differentiated worksheets
  • Kite template
#Lesson5DesigningKites

Challenge your class to use their knowledge and understanding of materials and their properties to design a kite. Explore the different parts of a kite and how each part helps a kite fly before letting your class make informed choices about the materials they will use to build a kite. Alternatively the children could design a kite to a chosen design brief, influencing the choices they will make.

 

 

What's included:

  • Lesson plan
  • Slides
  • Activity ideas
  • Picture cards
  • Differentiated worksheets
  • Challenge card
#Lesson6MakingKites

Make and evaluate your class’s designed kites taking careful consideration of the method the children choose to follow and how their finished product will meet the design criteria generated in previous lessons. Encourage the children to problem solve when they meet a challenge and use peer-evaluation to aid their self-evaluation.

 

 

What's included:

  • Lesson plan
  • Slides
  • Activity ideas
  • Differentiated worksheets
  • Comment cards
Free Overview (Medium-Term Plan)

Download a free overview to support your teaching of this scheme of work.

Free Assessment Grid

Download a free, editable assessment grid to support your teaching of this scheme of work.

Curriculum Objectives covered
  • KS2 - use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • KS2 - generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
  • KS2 - select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
  • KS2 - evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
  • KS2 - understand how key events and individuals in design and technology have helped shape the world
  • KS2 - understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
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